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GPU Methods for Real-Time Haptic Interaction with 3D Fluids

机译:与3D流体进行实时触觉交互的GPU方法

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摘要

Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realism of applications ranging from video games to surgical simulators, but it remains a challenging undertaking due to its high computational cost. Humans are very familiar with the look and feel of real fluids, so successful interactive simulations need to obey the mathematical relationships of fluid dynamics with high spatial resolution and fast temporal response. In this work we propose an innovative GPU-based approach that enables real-time haptic rendering of high-resolution 3D Navier-Stokes fluids. We show that moving the vast majority of the computation to the GPU allows for the simulation of touchable fluids at resolutions and frame rates that are significantly higher than any other recent real-time methods without a need for pre-computations. Based on our proposed approach, we build a haptic and graphic rendering system that allows users to interact with 3D virtual smoke in real time through the Novint Falcon, a commercial haptic interface.
机译:三维流体流的实时触觉渲染将改善从视频游戏到外科手术模拟器等应用程序的交互性和逼真度,但是由于其高计算成本,这仍然是一项具有挑战性的工作。人类对真实流体的外观非常熟悉,因此成功的交互式模拟需要服从具有高空间分辨率和快速时间响应的流体动力学的数学关系。在这项工作中,我们提出了一种创新的基于GPU的方法,该方法可以实现高分辨率3D Navier-Stokes流体的实时触觉渲染。我们证明,将绝大多数计算转移到GPU上,可以在无需预先计算的情况下以远高于其他任何实时方法的分辨率和帧速率模拟可触摸流体。基于我们提出的方法,我们构建了一个触觉和图形渲染系统,该系统允许用户通过商业触觉界面Novint Falcon与3D虚拟烟雾进行实时交互。

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